Lars interview day after Battlefield 1 premier

[SIZE=5][AUDIO INTERVIEW]

DICE’s design director, Lars Gustavsson,
is interviewed day after Battlefield 1 Premier:

Battlefield’s announcement via Twitter:[/SIZE]
[MEDIA=twitter]729309908722696192[/MEDIA]

Talking about squad up: “It’s the convenience of making sure you end up one the same server”
What’s that suppose to mean? I’m getting a little worried here that they’ll might go for the same server tactic as they did for Battlefront…

I’m not familiar with Battlefront, what happened in technical terms in regards to the servers? How did the playing community respond as lone wolves and as teams?

Could you provide the exact time of interview for reference for others to quickly reference?

At the 4:09 (min:sec) question he mentions team work and to have the same common objective to defeat the enemy, even for lone wolves that arrive on a server. I would like to hear your thoughts on predetermined teams (squads) that get together to play, and options of letting single players on servers (lone wolves) to play on your team or not? Should it be mutually decided upon between the team and requests from single players (strangers from whose knows where in this world)?

The reference point Sawtooth is referring to is at 2:09:

[just click link, instantly takes you to the question]

It starts roughly at 2:30

The issue with Battlefront is that there’s no server browser, so you’ll be routed to a random server anytime you join. You can join friends, but it’s definitely not like in BF4. That’s what a lot of people are annoyed about.

At the 4:09 (min:sec) question he mentions team work and to have the same common objective to defeat the enemy, even for lone wolves that arrive on a server. I would like to hear your thoughts on predetermined teams (squads) that get together to play, and options of letting single players on servers (lone wolves) to play on your team or not? Should it be mutually decided upon between the team and requests from single players (strangers from whose knows where in this world)?

I’m a lone wolf myself most of the time, but I used to squad up with my clan mates a lot. I’m not against squad up, I encourage it, but it can be annoying for good players who are alone but still want to join a squad.

So I think the current system of BF is good, but could be improved.

Lars advances his answer in a somewhat repeat question at 4:09:

[just click the image below, takes you straight to the question]

Thanks for your contribution!

I have same thoughts as, you about squads and lone wolves. It should be an option for squads to allow lone wolves. The random server part is news to me, and not of my liking, but then the Battlefront is not my type of game.

When technology advances, an entire ethnic community could create their own divisions (10,000+ players), rather than 32 players on one side, currently. Things are looking good for massive community engagement without real life violence:)

I don’t know about divisions and ethnic communities, I’ve never really been interested in that.

But one thing that kind of bothers me is the part about playing the objective and be part of the team. (4:09 question you linked to before)
As a lone wolf I like to go my own way and not be forced into a certain situation.
In BF4 once you reach rank 140 any rewards in XP is no longer an incentive, so you don’t feel the need to do stuff to get more XP.
And giving out more XP is exactly what they do to entice people to play the objective.

Next to that, a lot of other rewards like assignment rewards or dog tags don’t encourage playing the objective.
And that’s exactly the part where I’m into at the moment.
I’ve been rank 140 for a very long time, done all the assignments and trophies, have almost all weapon master dog tags and I’m well on my way for the last vehicle dog tags.
So I don’t have any more incentive to play the objective, but only to get as many kills as possible with the vehicles I still need to do. (Which basically are the more difficult vehicles)

I understand what you mean. However, in the real WWI, soldiers were forced to charge and get inevitablely killed.

There are stories where soldiers of the same unit were arguing in the trenches among themselves, during stalemate trench warfare, and a commanding officer broke it up by ordering them to charge the German machine gunners. Their fate was inevitable once they started arguing with each other. That’s how some officers in their rabbit holes reacted.