Bobo_Bobbins
New member
The game looks phenomenal (in terms of gameplay and visuals) and I really like most of the changes being made such as light/heavy tanks, splitting classes, addition of ‘Behemoths’ and the map design looks very nice and seems to flow well. I’m actually looking forward to campaign as well, hope it has a deep story and characters as well as being an epic journey.
Still a few small things that I think could be good additions to MP though, hope you guys have a look:
•This isn’t too much of an issue, but I really think the no. of flags caps/defended should appear on the scoreboard, could be a quick addition and would encourage playing the objective
•Behemoths should require the losing team to actually do something eg. capture x number of flags, so they aren’t just rewarded for being bad, and also to add variety as seeing it every game would get boring.
•I noticed that squad attack/defend things go on the left of the sceen, this is a great addition and I really hope it’s extended to show squad members that need revives/health/ammo/repairs etc.
•I know it’s pre-alpha, but the squad leader replacement feature that was added in to BF4 is gone, hope that’s in the full game
•I know some people complained about BF4 having too many attachments, and I think the system of variants in BF1 is a good thing, but I hope we still have the ability to fine tune weapons with sights, heavy barrel (or equivalent) etc.
•The new mechanic of shooting and not appearing on the minimap seems a bit odd. I really hope this changes for full release otherwise people who spray from across the map won’t be on the map and people will be able to get some annoying flanks off. I know it’s not realistic but some sort of suppressor system would be better imo, and there were actually suppressor systems like the Maxim Silencer in 1902
•The spotting changes are good - no passive spotting and 3D spot is removed behind cover, but I think the icon is a bit too big and really breaks the immersion. Maybe a feature to keep it smaller or just make it less obvious in general (because classes can be identified by uniform anyway) might be nice?
•Really think that Bolt-Actions and lever-actions with iron sights should be all kit weapons, could be like the DMRs in BF4. Obviously they’d need less damage over range than snipers so not always a one headshot kill and no one chest shot kill, and maybe even slower ROF to balance them, but just having a longer range option than SMGs etc would be great.
I don’t claim to be a game dev or anything and I don’t think my opinion is any more important than anoyone else’s, but these are some good ideas that could be implemented into BF1. Leave your thoughts please, would like to know
Still a few small things that I think could be good additions to MP though, hope you guys have a look:
•This isn’t too much of an issue, but I really think the no. of flags caps/defended should appear on the scoreboard, could be a quick addition and would encourage playing the objective
•Behemoths should require the losing team to actually do something eg. capture x number of flags, so they aren’t just rewarded for being bad, and also to add variety as seeing it every game would get boring.
•I noticed that squad attack/defend things go on the left of the sceen, this is a great addition and I really hope it’s extended to show squad members that need revives/health/ammo/repairs etc.
•I know it’s pre-alpha, but the squad leader replacement feature that was added in to BF4 is gone, hope that’s in the full game
•I know some people complained about BF4 having too many attachments, and I think the system of variants in BF1 is a good thing, but I hope we still have the ability to fine tune weapons with sights, heavy barrel (or equivalent) etc.
•The new mechanic of shooting and not appearing on the minimap seems a bit odd. I really hope this changes for full release otherwise people who spray from across the map won’t be on the map and people will be able to get some annoying flanks off. I know it’s not realistic but some sort of suppressor system would be better imo, and there were actually suppressor systems like the Maxim Silencer in 1902
•The spotting changes are good - no passive spotting and 3D spot is removed behind cover, but I think the icon is a bit too big and really breaks the immersion. Maybe a feature to keep it smaller or just make it less obvious in general (because classes can be identified by uniform anyway) might be nice?
•Really think that Bolt-Actions and lever-actions with iron sights should be all kit weapons, could be like the DMRs in BF4. Obviously they’d need less damage over range than snipers so not always a one headshot kill and no one chest shot kill, and maybe even slower ROF to balance them, but just having a longer range option than SMGs etc would be great.
I don’t claim to be a game dev or anything and I don’t think my opinion is any more important than anoyone else’s, but these are some good ideas that could be implemented into BF1. Leave your thoughts please, would like to know
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