thanks, for the welcome! A destructible map/assets witch is changing the map flow, was (since the first Bad Company) the No. One Argument for BF! Many FPS games tried the same and failed.
However, the DICE devs showed in multiple games and maps that they have the ressources to do what they do. Creating changeable maps with the ability that there still playable after something got destroyed, → shanghai / or even change the entire map layout → detroyed Ponaptikum on locker causes the C Flag to disapper, forcing both teams to outkill eatch other instead of Playing flags…